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ZENDIKAR RISING September 25, 2020

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Zendikar Rising takes us back to a world known throughout the Multiverse for adventure and daring expeditions into the unknown. That kind of took a back seat with the existential interplanar threat known as the Eldrazi running around. But good news—they're gone! It's like a whole new world. There are unbelievable sights. You'll have indescribable feelings. Get ready for a thrilling chase in this wondrous place. Here are the mechanics, new and old.

You're braving the unknown, so it's good to have options. Sometimes you need lands. Sometimes you need spells. You can have it all with this new twist on double-faced cards: modal double-faced cards.

Like previous double-faced cards, modal double-faced cards have two card faces, one on each side of the card. But these cards don't transform. When you play a modal double-faced card, you choose which face you're playing. Short on mana? Play Valakut Stoneforge. Good on mana but need more action? Cast Valakut Awakening. It's up to you. Most of the rules that govern how transforming double-faced cards apply to the new modal variety. While a modal double-faced card is in your hand, your graveyard, or exile, it has the characteristics of its front face only. So, if you're searching your library for a land card, you can't find a modal double-faced card whose front face isn't a land card. If an effect allows you to cast instant spells from your graveyard, you could cast Valakut Awakening, but you couldn't play Valakut Stoneforge. When playing with double-faced cards, either the traditional transforming ones or their shiny new modal cousins, it's important to that your cards are indistinguishable from one another. To accomplish this, you can use opaque sleeves (and you probably already are), and you can also use these helper cards.

Zendikar Rising Official Trailer 



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